Hi,
I had to make hands that can hold a sword in the game. I found a tutorial
and followed steps. I created the hands and moved it beneath Main Camera game object in hierarchy. But as I look up/down the hands get stretched that I do not want. Please watch the photo I uploaded to see how it looks like. Kindly tell me how to stop that .
This is how i want it to be always whether i look up or down
Looks like a local scaling issue, to me. Do you happen to have either the object the hand mesh is connected to, or one of its parents scaled along the y-axis? If so, chances are that’s what’s causing this.
It’s usually a god practice to not mess with scaling of game objects, as it tends to have some fairly adverse effects, if you’re not wary of them.