Hands Lag Behind When Animating Leap Motion Camera

We’ve set up the Leap Motion Head Mounted Camera Rig from the provided prefab to work with the Vive and Leap Motion, and it was working great. Now the issue is that when we try and animate the camera, the visual copy of the hands lags significantly behind where the camera is (notably, the rigidbodies are in the correct place the whole time). We’ve checked all the hardware connections and gone through most of the scripts attached to the game objects involved in displaying the hands. The thing is, the actual pose of the hands is fine. We can look behind us and see our hands and they move in sync with our hands. Its just that they are about 4 feet behind us.

Any thoughts on how to fix this?

Solved.

The problem was that we had lost the reference to the Models Parent in the Hand Pool script. Even though we were animating the parent of the Leap Space Game Object, the hands were being instantiated without parents in the scene.