Just wondering how many have actually released something as the more I read these forums the more I get the impression some people talk more about it than actually doing it.
Game development has been a hobby for over 10 years, though for the first 8 I had absolutely no idea what I was doing and only made simple platformers in flash. I have released three or four games to the public, all of them for free.
Skipping the MMO stage of childhood, probably about 1.5years, Released one title myself, worked on dozens upon dozens of titles for clients, I hope that in 2013 ill start working for myself more and outsourcing to programmers to do the work for me.
Are we talking personally released, or do games you worked on at a studio count?
For me? I’ve been working in the industry since 1997, although I did take four years out in VFX. Since then I’ve worked on (I think) 12 games that actually got released.
I’ve never released a game that just belonged to me, though.
Been working in GFX industry for around 10 years. No personal releases only through my job. Ofcourse a minority will be professional in such a large community and thank god for that. The game market would be overflowing
I’ve released 2 games: Starfall: Frontier - Currently taken offline. Starfall: Ronin - On iPhone and iPad
The first year, however, my time was used to create promo work for Idea Fabrik (owners of Hero Engine). After that, my company has done a lot of contract work for various clients (some gaming, some not).
Lets see, I made my first game in 1998… a pong clone done in C and some ASM that was DOS only. I made and released several DOS/windows in C++ after that. My first commercial game was in 2007 (ps2/ wii) but my first Unity game was released a year or 2 ago. I’ve made about 6 unity products, but worked on many more games if we arent counting unity only games.
I’ve been a game designer for 16 years, went indie about 4 years ago, started learning Unity / programming / etc. about 3 years ago. 1 self-released game. Another one finished, but release has been delayed for several reasons. Another, bigger game is nearing completion.