Hands visibility over opaque mesh

Right now the hands goes transparent when they are over an opaque mesh, is there a way to make it always opaque?

For those wondering how to do this, you can use the XRHands to track the hands and simply put an ‘AR/Basic Occlusion’ shader to the hand mesh’s material, it will make a hole in the opaque mesh to see the real hands.

Unfortunately it is not perfect, the XRHands lag quite a bit and does not match perfectly the hands shape, but it is the only way I found to make it work.

I hope Apple add an option to make the hand always fully opaque one day.