I encountered issues while creating an Android build for the Oculus Quest 2. However, after updating the project and its settings, I managed to get the game running. Currently, the game’s performance isn’t optimal, but I’ll address that later. The main issue I’ve noticed is the absence of the rayhandcasting gizmos. As evident from the video, the raycast is functioning, but the laser that should emit from the right hand isn’t visible in the build.
Some pictures: Gizmos not working for handraycasting - Album on Imgur