As an Indie solo game developer one of the potential ways to generate content is to procedurally build levels, only you lose all of the cool Occlusion, Navmesh (3.5+), Texture Baking features in unity.
Or at least that’s what I thought, until I tried a simple cut and paste experiment.
- Procedural generate level at runtime
- Pause Game
- Select All Level Items
- Edit → Save Selection → … 1 [ Ctrl + Alt + 1 ]
- Stop
- Create New Scene
- Edit → Load Selection → …1 [ Ctrl + Shift + 1 ]
- Save Scene
Now bake in your Occlusion / Navmesh / Lighting.
Posted as this was an ability of Unity I had not realised existed, and a problem I think most Indie developers will have.