I don’t have any experience with handy-games. What is the usual framerate (fps) of a handy? What is the resolution of the screen by a handy? Have all handys 16:9 ratio?
What the handy are you even talking about?
I reported this thread because I think it’s about a game developer company Handy-Games. They used to use Unity for their games (like Neighbors From Hell remaster for example, now they are using Unreal).
edit: wow, I couldn’t be more wrong… ROFL
I want to know about all handy types. Android and Iphone and other. I never played a game on a handy. Only at PC.
In english it is called “handheld” or “mobile” games.
Thanks for correcting me, yeah I mean of course mobile games. English is not my first language.
Unfortunately, there are no standards here. Every manufacturer has different resolutions, aspects ratios, and frame rates they support depending on the models of their devices. You can’t just pick one and call it done. You have to design your UIs with the idea that they can adjust themselves to fit. It’s the main reason I hate mobile development.
Ok, thanks for the info. That’s bad that there is no standard by the mobile games.
There’s no standards in desktop or console games either, buddy.
On PC there some common standards like 16:9 and 60/120/144 fps monitor or 1080p, 1440p, 4k…
So what you’re saying is that every manufacturer has different resolutions, aspects ratios, and frame rates they support depending on the models of their devices?
Nope. Someone might request request 21:9 or Triple HD support.
By the same token, you can always research what the top-selling devices are and find out their specs. Then you’ll have “common standards” or whatever.
use the device simulator, it has majority of the most used resolutions in there.
You also don’t have to support all possible resolutions, aspect ratios, etc. You can set yourself some upper and lower bounds for each which you’re satisfied will cover most of your audience.
For the design of your UI you can set up different aspect ratios and resolutions in Unity’s Game view. Make sure you switch between them to check that your design works at different sizes and shapes.
For composition of visuals within your game environments there are a few strategies. One is to pick one of the standard aspect ratios (e.g. 16:9) and design your compositions with that in mind, then configure your rendering to preserve that composited area. Another is to use or create dynamic camera behaviours to composite shots based on the current configuration, e.g. as Unity’s Cinemachine does.
Thanks for the answers. It seems it have to be much customizable.