Hard coding a texture in C# hasn’t worked out so well for me. Tried it for several hours and still no luck. Someone care to direct me to a link that might help clarify my situation. Here is my code that isn’t working:
testTexture = Resources.Load(“test”) as Texture2D;
Debug.Log(testTexture.width.ToString());
coming back as void in the debug log. Every sample I have looked at says this should work?