Has anyone played Portal 2? There is a Hard Light Bridge, which I would like to recreate. I’m talking about the design. So I shoot a wall with a particle system, and the wall shoots the a ‘laser thing’ onto the place it is facing. The laser than stops at a certain limit. Then floating random cubes fill the laser particle to make a ‘bridge’. Once you deactivate the laser, the cubes either gain dynamics and fall down, or fizzle up. Is this possible at all?
It is possible, but it would take a lot of scripting, and unless you post this in collab to get more help, I don’t think anyone will have a straight answer for you
I wont go too much in detail on it for the same reason Cat_Ninja didn’t but here’s how I would go about it.
- Draw the laser
- Make a “Source” object that will face outward of the wall it was shot onto.
- using the “Source” as a point of reference I would spawn some “Blocks Go Here” objects that basically mark where the blocks go.
- make the blocks spawn and then move into their designated points. (mind you they would have disabled rigidbodies on them)
- when its time for the blocks to go away enable the rigidbody
- profit.
While its an interesting question and if I had the time I’d likely do it just for the heck of it, but that should at least get you pointed in the right direction. I don’t know how your coding is though and I doubt that that method would be the most optimized but it would work regardless.