Hard limit for positions?

Hi everybody !

I have this peculiar problem which is that if I move an item to a position bigger than 100000 then the editor refuses me to move or scale it any more.

Anyone know if this is normal behaviour or might there be an ‘unlock’ technique for this?

Thanks for your time reading this!

[edit]ps. I don’t think this was the case for Unity 2.6

This is a matter of float precision.
stuff that far away will neither render, collide nor depth sort correctly anymore at all.

± 50k is a reasonable border you shouldn’t surpass

Ok and thanks for the fast answer !