I’ve noticed in my recent builds that when I enable hard shadows on a point light, all of the geometry in the scene goes a bit crazy. However, this only happens in Android.
Here’s a screenshot of the game running on Android with real time shadows disabled:
And here’s a screenshot of the game running on Android with real time shadows enabled:
As you can see, all of the geometry is completely messed up when hard shadows are enabled.
Things to note:
In the Unity editor (and on iOS), the real time shadows work completely fine.
I’ve been building this game for a while. In the past, the real-time shadows worked on Android completely fine. I’ve only noticed recently that they cause this glitch, as I haven’t turned the shadows on in a long time. So I’m unsure when this glitch started happening, but I can confirm that it did used to work OK at some point in the past.
This is on Unity 5.5b11, but I’ve also tried building in 5.3 and 5.4, and it has the same issue.
EDIT: After doing some more testing, I can confirm this problem doesn’t affect directional lights. A directional light in this scene with shadows set to “Hard” casts shadows properly, and it works OK. As soon as I switch it to a point light, it starts showing the same messed up geometry as in the picture.
Any ideas what’s wrong? Any suggestions on how I might fix this?
Thanks in advance.