Hi all,
I have a rather banal questions which I just can’t find the right answer too:
Is there a possibility to create hard shadows in the hdrp with the directional light?
I can’t find the option to do so with the HDShadowAlogrithm Script attached.
If you mean stencil shadow like Doom3 then no, HDRP didn’t support that for main directional light. There is always some kind of “blur”. ( and having sharp shadows on main dir light will require too much shadow texture resolution)
Depend of your need but maybe you could use a local spot with shadows. As it’s local, you could use reasonable shadow map texture size and get the sharp effect