Hard surface animation problem

Hi Everyone,

I’m new to unity and have to animate a construction vehicle for a project. I’m working from maya 2009.
All the objects that have rotation on them animate fine. But whenever an object translates as well, it shoots off into the scene.
It performs the animation it’s supposed to, just not where it’s supposed to do it.
The objects that move are grouped together and parented under the main mesh.

Any info would be greatly appreciated, as this is driving me crazy!!!

I figured it out.
It was a scaling issue.
The base file had a different scale than the @animation files.