Test your luck in battle against hundreds of monsters at once in this epic gladiator style first person shooter!
Triplicata will be launching on Steam on Oct. 6, and will be one of the hardest games you have ever played. There are big plans on future updates for this game, so stay tuned to make sure you don’t miss out!
Or Duke Nukem 3D on “D*mn I’m Good” on the N64 hahaha. Kill Alien with Pistol and 3 minutes later he respawns lol. Maybe not super hard for the experienced players, but a new player to it wouldn’t stand a chance whatsoever lol.
Yeah man, we don’t want to make you feel like the game isn’t worthy of being made, but two problems are persisting here.
Problem #1 - This isn’t the correct forum for this.
Problem #2 - To you I can sorta see why you say “Hardest”, but you’re describing your game wrong to people.
What I mean is, I look at your game, and I do in fact see TONS of bad guys, however the problem is, the bad guys aren’t really doing anything. This gives the illusion of being hard, until you see it play out, which when it does on the video, it’s rather simple and not hard at all.
You just got to find a better way of describing your game so the players (or devs like us) don’t make you get upset for talking down about your game.
I mean hey, you released a game! That’s great news. But nevertheless, the truth is you need to work on it to make it harder, or better describe it.
We aren’t here, despite our words - to make you feel bad, we aren’t. I’m sure I speak for at least most of us, so long as you’re trying, we’d love to help ya with some advice, but only if you want it.
This is a fundamental misunderstanding about how power fantasies work. When you remove all challenge, you don’t have a power fantasy, you have a bore. Power fantasies work best when you overcome at least some challenge because then you have the sense of accomplishment required for the fantasy to sustain itself.
Nah. Those kind of games are boring. It is more interesting to go against a tank armed with a fork and win. A game that is constantly trying to tell you how awesome you are is usually not worth playing.
For all those who are wondering, this game is meant to be a goofy style shooter, and it is true that it is not difficult to kill these sluggish monsters, but the thing that makes it hard is when there happen to be 600 surrounding you in piles of green! That is when the game gets fun=) Any questions or suggestions for this game I will be happy to hear and respond to!
Dark Souls begs to differ=P I totally agree that a game that is only hard is no fun to play, which is why Triplicata has a nice variety of ways to destroy these monsters, and tons of little gravity secrets to add to it. I understand where you are coming from though, and I can reassure you that I am constantly looking for some good humor to add to the game (It is a comedy title), so if there is any suggestions on wacky weapons or jokes you want to see in the game, let me know!
For a start you probably shouldn’t call it the hardest fps ever. Hordes of enemies were done before in L4d and Serious sam.
Dark Souls is not hard. It is fair, with no hand holding and back patting. Since it was a breath of fresh air among games that tried to use “power fantasy” route, this is why it became popular.
You should probably try to highlight some parts that make your game cool rather than trying to copy the “bombastic shooter” style trailer. There is also significant disconnect between weapon and enemy visuals in your trailer. Your screenshots on steam make it look like:
You have one enemy model.
You have one weapon model.
There’s really limited number of environments (4?)
Quantity doesn’t really beat quality though. If my choice were between having to fight 600 limp noodle enemies versus a few tough enemies that worked together to attack you my answer will always be the latter. Challenge in your game is going to amount to the same thing it is in any other game with massive numbers of enemies.
Constantly running backwards and shooting at the enemies chasing after you. Steam’s screenshots leave the impression that the levels are open enough that this is a perfectly valid strategy for every single level. Hopefully that’s not the case though or it would get really boring really fast.
As of the latest build no, but I have actually rigged and animated for a future update for this exact thing! There is still work to do, but seeing as my game does not release until Oct. 6, I have time to get the update to where I want it.