Not sure the best place for this, so I’m leaving it here… Its written for reddit, so you have to read all my witty words and stuff as well.
Well, its been just over a year since HARDKOUR was officially released on Android, iOS, and WP8… so I figure its post mortum time. I was going to wait until I got an updated iOS version out, but I changed my mind since its dragging on! Skip to the end if just just want the numbers.
So what is HARDKOUR?
Hardkour is a parkour themed platformer that requires the player to tap the left/right side of the screen to match the upcoming arrow cubes. The catch? You need to put the move in before you hit the cube.
You can queue up multiple moves (and you will need to get past some of the vertical sections) which will speed up game time. You can queue as many moves as you like, making the game run faster.
The level format doesn’t change, so the sequence of moves will always be the same. This is a combination memory/reflex game, although reflexes wont get you far. This seemed to be a negative point when it comes to how gamers want to play. Ill talk about that later.
FUN FACT: The top player of all time managed to beat the game in less than 60 seconds. Its an impressive feat because the player would have known the bulk of the moves ahead of time and would have involved frantic screen tapping from memory. That player played over 500 games. There are currently 187 moves in the game.
What went well
I got downloads. Seems like such a small thing, but its not. Getting downloads is huge, its everything. Without downloads there is no point. I’ve always had that mindset that downloads are more important than profit. Although profit would certainly be nice and keep me interested in improving what I’ve done.
I got two website reviews without paying (well, sort of).
I used a paid service to submit my game to a whole bunch of sites that accept review requests. You can read more details about the service I used here:
http://www.androidb.com/110-app-review-requests/
From that, I got a couple of articles on game review websites including IndieGameMag, and App Apes. This was pretty awesome, and definitely gave me a bump in the downloads department. What the long term effect was is hard to say. The downloads I get (which average about 40-100/day on Android) are most likely to be organic. It seems easier to get downloads on Android, but harder to earn money.
The service was great for me though, as it gave me a large list of contacts that I can use for subsequent games, and he gave me a lot of good advice (which I mostly ignored - well, not ignored, I just didn’t go through with all the suggestions - not because they were bad, just because there was always something else to do).
I recommend this service if you’re getting started and have a semi-decent game on your hands. Don’t bother if you just threw together a flappy bird clone.
These are the articles…
http://indiegamemag.com/hardkour-a-fast-paced-parkour-retro-runner/
http://app-apes.com/2014/12/hardkour/
http://app-apes.com/2014/12/app-apes-top-30-best-indie-games-2014/
Got featured on Windows Phone Store
Im going to use the term featured loosely! By featured what they meant was Hardkour would show up under the new and rising category. While this gave me a big boost on Windows phone, the total downloads is obviously still a long way under Android.
What didnt go well?
Players want a twitch game
One of the big complaints I see in the ratings is that people are confused or dont like the control system. Players expect something different to what I made, so they dont like the game, and I suspect dont give it much of a chance. I hope to resolve this with a new tutorial level, but I suspect that wont quiet the beast. Ill probably need to do a reflex version… I’ve dabbled with the idea.
Mo Money, Mo Problems.
Or something. To date, I’ve made a grand total of $160 ($130 through advertising, $30 through IAP). I enjoy writing games (most of the time), but I really want to get some extra income from them. I didnt get on this bandwagon because of flappy bird. I got on because when I was a kid I wanted to be game programmer. I gave up on that for most of me development career because until the last 5 or so years, it involved some heavy engine programming which I’m not interested in.
I have a regular programming job that pays well, but not well enough when I think of my small human and wife at home. When you take into account the amount of money Ive invested in this hobby… yeah that ain’t pretty. Its worse if I account for my time (think 200k worth of time at my market rate). Obviously this hasn’t all gone into this game. I’ve been dabbling for years and most of that time went into my somewhat stalled passion project. That’s a story for another time though.
Ad Providers
When I released HARDKOUR, I didnt think about this too hard. I found a provider with a Unity SDK and integrated it. The ads looked nice, but there was some things I never considered until recently.
I noticed that the Ad provider I was using didn’t refresh all that often. Its all very well serving 700 ad’s per day, but if its the same 4 ad’s over that period, you are not maximizing potential Ad Profit. Over a period of 3-4 days I saw the same handful of Ads displayed over and over (in fact two weeks later, I’m seeing those SAME AD’s!) The updated version has four providers integrated and I rotate between each so i’m getting a good variety. It also means I have fall back if the fill rate drops off. Mediation is probably a good way to go, but for now I want complete control of display orders/etc.
Ratings
There are two ratings brackets that seem to be important in Google Play. 1-star and 5-star. I’ve got my share of both, and to start with, I took it personally. How can you not? Its your thing, someone tells you it sucks, you wanna tell them their mum sucks (because I’m a giant kid with attitude of course).
I initially responded to some of the 1-star’s - sometimes with underhanded remarks, but after a while I just stopped caring (mostly), cleaned them up and carried on. I think this is the best approach. I honestly feel that people will give you a 1-star rating just because they can. Its a power thing perhaps. Unless a game is a true POS, I don’t think it deserves a 1-star.
But then I don’t think Hardkour is a 5-star game either. I would consider Hardkour a 4-star if anything. I’m not saying its bad, I’m just saying its not amazing.
There is one rating that came through recently that did annoy me…
“Just over He wants money to keep short-lived” 1-star
When I think of those 13 IAP sales, I don’t think of myself as greedy for trying to get $2 out of someone who wants to keep playing my game. If I was making $20-50/month, I would probably be spending more time improving the game, but I’m not, so it seems like a waste of effort. The thing about this also is that you can play the game right to the end without the IAP. Its
Here are some of my favorites I picked out…
“I know how to play”
“Broke my screen and… It took 2 days to fix. I HATE THAT GAME.”
“The game It stupid”
Its not all doom and gloom though, here are some 5 stars!
“The Best I love this game so much I can’t stop playing this badass game” 5-star
“This is best bro”*
“This game is amazing Its so fast but yet so slow, whoever made this game, thankyou”
Faked IAP
It could be the implementation I used for handling my google play services, but I had around 40 or so ‘faked successful IAP’ orders logged to my database. That’s another potential 40 sales I missed. Gosh, that would have tripled my IAP profit
On the bright side, I can easily cancel these orders and the game will go back to free mode.
Take that filthy pirates!
Download Summary
Android: 27,000
Windows Phone: 3114
iOS: 654
The stats say it all. The game has done moderately well on Android and Windows phone, but was a real miss with iOS. This is not uncommon as being the most lucrative market, you either swim or you’re a brick.
Hardkour was a brick. I cant tell you what creates a successful iOS app, because I’m still yet to release something that makes a dent in the iOS market, but looking at the quality of games, I would say I havn’t released trash, but its obviously not treasure either.
Although if a single popular video blogger picked it up that could completely change. It seems this is an important step to becoming a viral sensation in the iOS market.
Android Ratings Summary
5: 189
4: 32
3: 34
2: 19
1: 92
iOS
Not enough to show any
Advertising summary
Approx: 500-700 / day
Total: $135
Total Ads Served: 145,000
Anyway. If you havn’t tried it, please do… I think its a fun little game with potential.
UTUBE:
DROID: https://play.google.com/store/apps/details?id=com.fingerbait.hardkour&hl=en
iOS: https://itunes.apple.com/nz/app/hardkour/id919039360?mt=8
WP8/8.1: Microsoft Apps