Not sure if it’s me … or I should open a bug report…
The hardware cursor doesn’t work on Win 8 builds - it does work on win7 and in the editor (I didn’t test win 8.1) -
Cursor.SetCursor(someCursor, Vector2.zero, CursorMode.Auto);
Software cursor does works, but with a noticeable lag, which makes it un-useable -
Cursor.SetCursor(someCursor, Vector2.zero, CursorMode.ForceSoftware);
using Unity 4.7, but It didn’t work in the past few versions too
Does anyone have a build that works?