Hardware cursors do not work in Standalone...

I’ve been trying to use the Unity 4.0 Hardware Cursors.

I’ve set a 32x32 texture in the Player settings.

It appears fine while in the editor but it does not show up in the Standalone build.

I decided to try setting the cursor at runtime which worked but the texture is corrupted.

Has anyone had any luck getting it to work in a Standalone PC build?

[EDIT]

You need to set the Texture Import type to ‘Cursor’

I have found another issue with the Mac build, if you click out of the Window and then return to the game the cursor does not restore.
Anyone got any tips, I heard the Hardware Cursor on the Asset Store doesn’t have this problem?

I know this is an older thread but I am having the same issue; I have confirmed the texture I am using is a 32x32 and its Texture Type is set to Cursor.

Set the hardware cursor in code instead of just in the editor.

–Eric