I’m getting some stutters in a hardware decoded MP3. How can this happen if the MP3 is actually being hardware decoded?
If I start an MP3 prior to starting my Unity game, there are no stutters whatsoever in that MP3 and I get better performance. This leads me to believe that Unity is not using the hardware decoder at all.
I’m playing just one MP3 file and it’s set to be hardware decoded. There are no other MP3 files in the scene.