Hardware decoded MP3 stuttering

I’m getting some stutters in a hardware decoded MP3. How can this happen if the MP3 is actually being hardware decoded?

If I start an MP3 prior to starting my Unity game, there are no stutters whatsoever in that MP3 and I get better performance. This leads me to believe that Unity is not using the hardware decoder at all.

I’m playing just one MP3 file and it’s set to be hardware decoded. There are no other MP3 files in the scene.

Tried to come up with a repro and failed, since even in a totally overloaded scene there are no stutters in a HW decoded MP3. I guess I’m doing something that causes Unity not to used the HW decoder. Any ideas on what that is?

And… it was my fault. I was playing the same MP3 file twice (started playing at the exact same time and never noticed it was there).
Note to self: avoid “temporary” code.