This has been mentioned in other threads (e.g. How can I get a Persistent Unique Hardware ID? - Questions & Answers - Unity Discussions) but what I am looking for is a bit different.
SystemInfo.deviceUniqueIdentifier (Unity - Scripting API: SystemInfo.deviceUniqueIdentifier) on Windows returns a hash of a few strings from the Computer System Hardware Classes as mentioned in the documentation (Computer System Hardware Classes - Win32 apps | Microsoft Learn).
What is NOT mentioned is what type of hash algorithm is used. What I am looking for is a way to replicate this Unique ID on a normal WPF app(where I also have access to System.Management which I don’t in Unity). I guess on the WPF app I will be able to get the same string values that Unity gets to create the device unique identifier but then I will need to hash them with the same algorithm to get the same unique identifier in the end.
Any idea where I can get more info on this?
Thanks!