Hardware Raytracing in Iphone 15 Pro

Now that the iPhone 15 pro supports hardware real-time ray tracing, how to enable this feature in URP?

Metal ray-tracing is on the roadmap, but in Dev Blitz Day they said that they won’t add out-of-the-box ray-tracing effects in URP.

Maybe they will support HDRP builds for high-end iOS instead.

I think when the roadmap was made there was no iphone with raytracing, so Unity did not see it as a valid option, but today things have changed. So I hope Unity will re evaluate adding Raytracing to URP for Mobile devices.

Because HDRP also does not work on Mobile.

vote for Built In too. Mobile games use Built in or URP, not HDRP, so it would be difficult to convert game projects to HDRP just for deployment on one device. Adding is as a general iOS option would make more sense. Is there a technical reason it is expected only in HDRP?

If the platform supports unity’s internal .raytrace shader type, then my plugin might be what you want: Corgi Raytracing - Built-in RP (Forward + Deferred!) + URP (VR + SPI supported!) | VFX Shaders | Unity Asset Store