Hi all,
I am getting an error on a specific Android device that “Hardware resolution scaling not supported, falling back to software scaling (blit).” Which could happen I guess, but there seems to be no way of checking this.
The result is that the application is rendered in a smaller frame on screen. E…g 1280x720 in the bottom-left of a 1920x1080 screen.
I can’t check Screen.resolutions to see if a specific resolution is supported on Android.
You don’t recieve a setResolution result - as it will revert to software blit automatically.
Checking currentResolution and any other Display variables doesn’t help you either as it will be set either way - so I can’t compare with a source- or startresolution.
In short I am unable to create a fallback for this situation.
Is there anything I am missing? Is it possible at all?
-Pieter