Hardware skinning support in unity?

Hi,

I couldn't find any official word on whether hardware skinning (bone animation) is supported in unity or not. Can anyone point me to an official statement on the subject?

1 Answer

1

If by hardware you mean that skinning is done on the GPU, then, no, it is not supported.

However, the skinning is parallelized to take advantage of multicore CPUs, and contains hand-optimized code for different CPU architectures (SSE2 on desktop intel CPUS, VFP on ARM CPUs in mobile devices).