@fallingbrickwork great work, looks really impressive, but i think you should use Substances materials, master it then make a tutorial so I can learn how to do it myself
No really good work
oh one question @fallingbrickwork why haven’t you added strong specular effect on the stones? to give it a wet look, on the raining scene. or is that on your to do list?
@Alex, my advice would be don’t spend anytime thinking about those sort of negatives, you will only demotivate yourself. To complete a project or game you must have strong motivation so asking these sort of question will only decrease the probability of you completing a project.
I assume that many people or companies that have made games using unity are not all going to say they used unity, the reason is Unity has this reputation of being easy, so imagine you make this great game and many of your friends and others will take credit away from you saying “yeah but it’s easy, he didn’t really make a real game like the pro’s” but we all know that unity doesn’t make the game, its a tool to make games.
but yes many games have been completed but there are just as many uncompleted games.
thanks for the answers guys. I just was looking around for completed games but could find none, stuff like bootcamp was done by multiple people. wish i could do something like that quality but with an rpg or rpg mix
Tons of games have been published with Unity that have had a one person team. I’d love to be able to attribute this solely to Unity’s great workflow, but it’s much more about the talent of the individual that is able to fire on all cylinders (art, programming, and design).
Not a one man team but one coder and one animator, makes life a lot easier for both parties!
Created this in 3 months - bit.ly/VUjkOV
free on the app store.
If you have an iphone 5 then wait a couple of days for the update few bugs with dynamic texts
i can imagine, doing it solo gives you an intense workload and its hard to delegate time properly, im a terrible programmer which doesnt help remotely, i’d love to have someone on coding duties but i’d conversely get annoyed that they werent working fast enough or too fast and they arent doing exactly what i say dammit
its a good job i have plenty of time… plentyy of time. you’ll need it
i’d certainly see it as a massive compliment to unity’s workflow, not a chance in hell id be doing the things im doing in unity with anything else in any kind of motivation inspired timeframe
ShootStorm which is in my signature below was done by me on my own while learning to program. I have done another game since where someone else did the music and audio. I’m currently working on something more ambitious that I have done solo. Programming, art, audio, design, even my own font this time.
My background is as a game designer, so I have had to learn a lot along the way.
Creating a large game by yourself will take a long time.
Ive been working on this part time for around 2 years (http://youtu.be/TnYd7HE9u18). Its still a way off completion, but a lot of the ground work has been done.
Nah, not one of the influences, but just watched a vid of some gameplay, and im going to try and steal an idea out of it
Influences are more along the lines of C&C Generals (gameplay - bases/resource), WoW/Diablo (camera/skills/leveling/items/movement) , Space Marines (camera/game play/movement)