Besides the pipelines written by Unity, has anyone written their own Render Pipeline that they actually use?
I could imagine there would be a community of people writing their own pipelines, but I can’t seem to find it.
There are the excellent CatLikeCoding tutorials about SRP Unity Custom SRP Tutorials
But I can’t help but wonder, does anyone actually use this feature?
I would be interested in writing my own pipeline that excludes the features I know I won’t but using, but is there any evidence to suggest this is worthwhile/actually affects performance?