Has anyone actually used the Scriptable Render Pipelines feature in production?

Besides the pipelines written by Unity, has anyone written their own Render Pipeline that they actually use?
I could imagine there would be a community of people writing their own pipelines, but I can’t seem to find it.
There are the excellent CatLikeCoding tutorials about SRP Unity Custom SRP Tutorials
But I can’t help but wonder, does anyone actually use this feature?

I would be interested in writing my own pipeline that excludes the features I know I won’t but using, but is there any evidence to suggest this is worthwhile/actually affects performance?

This one called Battle Planet Judgement looks like it came out on pc, switch and playstation
Their other games might use the same process