Has Anyone gotten custom animation on the Ethan Rig to work

I made custom animation for the new Ethan rig and I’m just trying to get it to work.
Can someone guide me please.

This is very simple:

In your character controller script you listen for some key combination, like E.

if(Input.GetKeyDown(Keycode.E))
   playerAnimator.SetTrigger("Pickup");

In the animator you have a parameter (a trigger called Pickup in this example) that fires the pickup animation.

Suppose you want to cast a spell using the left mouse button… First create a new animation state, make a transition from your default state and assign the condition. In this case, it could be a bool named CastSpell. When CastSpeel is true, you transition to the corresponding animation (don’t forget to design a transition back).

Now, catch the required input and voila…