Has anyone managed to get the M1 silicon version of the editor to work?

Beside the graphical glitches, it hangs within the first 5 minutes on a macbook air m1. It might be due to Burst or jobs use.

Someone on the general channel mentioned that it’s always been broken but I do like my macbook air so I was wondering if someone got it running and in what package configuration?

PS: It works fine in intel emulation, but then it’s slower than a PC laptop.

What unity version?
2021 lts worked fine on my m1 mac (not MacBook)

I am using 2021.3.5 on my MacBook Pro 16" M1 Pro
All perfect here, running super fast

Running it on a M1 Mac mini as well no issues so far, been several months

So, yes, all working :slight_smile:
We’re using Jobs and Burst too, no graphical glitches

We’re using the Standard render pipeline though

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I worked with burst and URP :stuck_out_tongue:

Are you using compute shaders? I wonder if that’s what fails.

Don’t think so.
Do you use metal? OpenGLCore does not work well with compute

Yes I use metal. Is openGLcore part of metal?