Since launching Frogar.io in May, we’ve been having issues trying to get approved with Apple due to their requirement that any networking works in an IPv6 environment. It’s taken some time to understand the issue and replicate it, but now that we have gotten to that point we’re struggling to find a solution…
The game itself is an online game. We host the server-side currently on google cloud which we realize isn’t going to support IPv6 over the UDP protocol any time soon, so we fully expect to have to move the server-side to another provider. So my question is, has anyone actually managed to set up their own dedicated server-side with IPv6 support, and been approved with Apple?
We’re currently using unity 5.6.3 and UNET for the networking.
Any help would be greatly appreciated!