Just wondering how Unity compares to this in some areas. I’m especially interested in the node-based shader creation.
http://projectoffset.com/technology.html
You do realize you are comparing Unity to a next-gen engine designed to use next-gen PC and console hardware? I don’t really think it’s fair to compare Unity to software like that. Like apples and oranges.
The offset engine looks beautiful though. Wouldn’t mind getting my paws on that!
-Jeremy
I might add that there is a huge difference between making engine/tools mostly for inhouse use (project offset) and making it into an actual product with “real customers”. In the former case you can just ignore lots of bugs and corner cases which you don’t use that often. In the latter case… well… not so much
Well… this engine only has videos… I prefer to see more of only videos.