Hello, so i basically completed the tutorial onw how to make a small inventory system (Inventory System Tutorial in Unity 5 - PART 6 - YouTube) and i started
to extend it.
so i made a saving function where i save slot id’s, upon loading i can either have the items
added & slotted according to their order of arrival in the file OR i can change the AddItem functions
to have their slot value attribution changed; but so far while i’m able to do achieve the wanted result
if i do so, the ItemSlot ondrop method lose the ability to switch to slots that are normally valid…
anyone worked on a solution to position the slots properly ? the only solution i see so far is to save
the whole index array of items and reinstantiate them with empty items (which is problematic
given that slots without items are not populated).
i can extract project & files and share them.