Has someone used ink editor with unity?

Hi !
I’m trying to make a visual novel using visual scripting and I would like to use Ink for my text. Has someone used it in vs and if so do you have any tips to set it up ?
Thank you !!

I have wanted to do a story game for some time but haven’t got around to it. I think my attention span may be too short and I tend towards twitchy games instead. :slight_smile:

I did some story research however and I guess there’s two main FOSS options: Fungus and Ink.

Fungus: https://fungusgames.com

Inkle: https://www.inklestudios.com

Even if you don’t end up using either of those, you could review them for structure because it is almost certain that they have already solved all the same problems you are trying to solve.

There’s also stuff in the asset store… and this one appears to combine the two:

Again though, I haven’t used either “for reals,” just sorta sniffed around a bit.

Some more of my mad high ravings before I found fungus / inkle:

I did play with it, i do recall there were good instructions and i didnt overly have much problems setting it up. I seem to recall even an editor to make the ink files with articy(?)

You set it up like any other 3rd party package by adding it to node options and then automatically generate nodes from ink API. This will let you access ink in node form and call basic functions. The issues will arise when you need to set up error handling or observe when a variable changes, this involves callbacks that visual scripting does not natively support so you’d need to write C# wrappers or custom C# nodes to support those.