Has something changed with Application.isPlaying ?!

We’re calling Application.isPlaying in a couple of places. After updating to Unity 4.6 Beta we’ve started seeing errors of the kind

get_isPlaying can only be called from the main thread

Has something changed with the Application.isPlaying property and what’s the recommended way to find out if we’re in Play-mode or not?

Thanks,
Erik

After updating to Unity 4.6 Beta we’ve started seeing errors of the kind

You should ask about this in the Beta group, where our developers can check the issue.