Seeing as they are a 2 billion dollar company and all was wondering what and if they have ever contributed to the Blender Foundation.
Who says we are a 2 billion dollar company? ![]()
^ lol I read that on UE4 forums so just making sure that $2 billion goes to a good cause. ![]()
Legendary forum member BrUnO XaVIeR wrote it
QUOTE below
Epic made UE4 public because they basically lost their AAA clients.
Unreal is pretty much an indie’s engine now, despite there’s still a few big budget projects licensing custom deals to use UE4, 100% of AAA companies have their own proprietary in-house next-gen engine… sometimes even more than one in-house tech.
Epic was falling to their knees, they had to sell a large chunk of the company to Tencent in order to survive and not much longer made UE4 available to the indie crowds with open source, trying to earn back some market space.
By the time Epic did that move, Unity was already a 2B company.
Unity was so confident of their dominance that they was planning a 50% price increase for their Pro license, which I was one of the licensees… Epic announced UE4 going $20 bucks a months then Unity refrained for a while, they was a bit afriad of UE4; but few months later with already new CEO Unity made several surveys and seeing that almost nobody would leave to UE4 they have began implementing the shift to subscription model… Why charge ONCE for a perpetual license when you can charge 4x times that value from your licensees, forever?!
I find pretty funny that even today people can’t realize what is going on over there…
Still, UE4 isn’t that superior product from the POV you are implying, Epic would never make Unreal public if was they on top.
Unity succeeded replicating Microsoft’s strategies (make people dependent then rape them), from a business perspective that makes Unity hundreds of time superior to Unreal. No surprise former Epic games president Mike Capps now is a member of Unity board; Epic was falling, Unity was rising… He jumped ship and joined Unity together with that EA guy.
So infact today Unity is the big guy, Epic is the little guy :]
So just pulled out of the sky. ![]()
Anyway, back to the OP: I really don’t see much benefit coming from a strategic partnership between Blender and Unity. Blender is one of a bunch of tools that can be used to create content for Unity. But literally the only thing it has going for it is that it’s free. Most of Unity’s high paying clients will be using other tools.
I can’t speak for Epic on the UE4 things but I can honestly say that pretty much all of that about Unity is nonsense.
(Except for us getting a new CEO and Mike Capps joining us; those are both true)
I read it on the internet, it must be true.
The only charity I want Unity to donate to is The Human Fund.
Unity 5.6 will have the re-introduction of the ‘Make MMO’ button that we removed in Unity 4.5. You heard it here first, folks!
Why would you add it to Unity when there are already 5 people selling it on the asset store for $400. Oh wait, they are selling something for $400 today that they hope to create in the next 5 years. Sorry, love Unity, but I hate that there isn´t more curation on the asset store to prevent people from selling basically what you are making a joke about.
Why should we block people selling projects that are game frameworks and kits?
We do curate projects when they are submitted to the Asset Store. If we didn’t, then people would complain that we aren’t curating it at all. ![]()
If an asset genuinely doesn’t do what it says it does, flag it. Unity does take the store seriously, and does curate.