Hi.
Everything worked fine in friday, but now i’m back to work, and editor “play” mode starts very long, and i’m recieving weird errors in log:
!hasError
UnityEngine.Sprite:INTERNAL_CALL_Create(Texture2D, Rect, Vector2, Single, UInt32, SpriteMeshType)
UnityEngine.Sprite:Create(Texture2D, Rect, Vector2) (at C:\BuildAgent\work\d3d49558e4d408f4\artifacts\EditorGenerated\SpritesBindings.cs:76)
in code:
Sprite baseSprite = renderer.sprite;
Rect rect = baseSprite.rect;
rect.x = baseSprite.rect.x + x * baseSprite.rect.width;
rect.y = baseSprite.rect.y - y * baseSprite.rect.height;
Sprite n = Sprite.Create(baseSprite.texture, rect, new Vector2(0.5f, 0.5f));
sprites.Add(n);
It’s probably a bug in Unity. I’ve tried to reimport all assets, also’ve been deleting “Library” folder. Any ideas on that?