hashedAssetBundleName hash collision

on 1.4.0, BuildScriptPackedMode.ProcessBundledAssetSchema line 387

Thanks for letting us know. Just out of curiosity would you be able to post what the two asset bundle names that are causing the hash collision are?

@davidla_unity


on 1.5.0, BuildScriptPackedMode.cs, I think code from line 377 to 384 will never work because
only hashed assetbundlenames will be add to aaContext.bundleToAssetGroup so aaContext.bundleToAssetGroup will never contain a key of regular assetbundlename, so if you have two assets with the same address, it will throw an error on line 395

That’s a good point. I’ll have to get a ticket made so we can look at this. Thanks for the info!

Edit: also, if you can at all please file a bug (with an attached project if you can) with Unity? It helps us if you place the case number here. In the bug report you can even link this forum discussion or say you talked to one of the devs on the forums.

@davidla_unity Case 1211346

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@davidla_unity what is the status of Case 1211346?

Currently the case is in our high priority bucket. It should be looked at before long but I can’t give an exact timeline on it.

I have a similar hash collision problem.