Hatchet (PC stealth/action game)

Namaste folks! We are Dharma Games, an indie dev team from Serbia and we are curently working on our first project Hatchet.

It˙s a singleplayer stealth-action game influenced by Cyberpunk genre, set in the year 2036 where you are playing a role of main character Jiro Azzaki who works as a hitman.

Through the different types of levels and targets, you˙ll be able to upgrade your skills in combat, stealth and hacking which simplifies and extends gameplay by using specialized gadgets or doing actions faster. Plot is also a vital aspect of the Hatchet, so you˙ll have to pay attention to your own choices. We are expecting Hatchet to be on Steam in the second half of 2017, but we won’t be able to achieve this goal without your partaking.


More info about Hatchet and Dharma Games on our website: dharma-games.com

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Interesting. Awaiting game play video. :wink:

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It is going to be published till the end of March. I hope so… Cheers! :slight_smile:

We are working on a level design curently. Here are some screenshots


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The characters seem to be made of plaster, reminds me of the plaster splicers in Bioshock 1, love it!

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Haha great association! :smile: We put them in scene just for the screenshots :slight_smile:

Our first Art Blog “Smoke and Mirrors: Level One” is published, so check it out if you are intersted in our artstyle, readability and level design.

dharma-games.com/smoke-mirrors-level-one

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If you are interested in game stories, check out second Hatchet narrative blog “God bless you, Miss Harper” from the serial “Taking the Pulse”

dharma-games.com/taking-pulse-god-bless-you-miss-harper/

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The art style is really nice! Good luck with your project!

Thanks John3D! We ll do our best not to disappoint :slight_smile:

Here are some photos from our first testing. We are going to publish demo gameplay video soon.

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Looking sweet! Awaiting video :slight_smile:

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As promised, our first video teaser is published. Every kind of feedback is very appreciated.

We also published our first development blog. It’s an introduction to topics that we’ll cover in-depth in our future blogs.
Find it here:
dharma-games.com/machine-spirit-blueprint

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Gonna be keeping an eye on the art blog :smile:

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Looks great so far!

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Model for our main character Jiro Azzaki is almost done.

Find more about Hatchet on www.facebook.com/gamehatchet and dharma-games.com

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looks fantastic :open_mouth:

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Third narrative blog “Blood of my Blood” from the serial “Taking the Pulse” is out:

Taking the pulse: Blood of my Blood

Find more about Hatchet on Facebook Page and Website

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Pi, first composition from Hatchet OST, is finally done. Let me know do you like it :slight_smile:

Hey well done guys, the game looks great so far! How many of you are working on this?

Question on the gameplay video, are the vision cones for debugging or will they be always be visible?
I kind of like how they show you exactly where the enemies can see so there’s no confusion there.
So many stealth games are ambiguous in this area and it gets really frustrating.
For example, an enemy can see you when you thought you were completely hidden, and other times where they can’t see you and you’re right in front of them.

Thanks Serinx! Six of us are working on Hatchet.
No, the vision cones aren’t here for debugging. We want to give precise information to the player so there is no ambiguity on whether you’re seen or not. However the exact design of view cones is likely to change. We’re currently trying to find a sweet spot between showing enough information and too much information.
If you’re interested in hearing more, be free to contact us on info@dharma-games.com

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