I have 2 rigidbodies which are triggers and look for OnTriggerStay. The first is the precision sphere priority trigger, the second is a bigger sphere trigger which should only trigger if the first precision trigger isn’t already colliding with a target mesh collider. It’s meant to be a picker in Vive VR that allows precise index finger picking when wanted, but allows a broader grab when needed, so the two need to disambiguate which target sphere is meant to be picked if both triggers catch a different one at the same time.
How would I best go about this? Thanks!