Hi guys,
After ThermalFusion made my rollercoaster build system work(Draw rollercoaster dynamically using bezier - Unity Engine - Unity Discussions), I am now wondering, how do I make a cart ride my rollercoaster with physics. Should I make the track 3d with colliders, if yes, how? Or should I do it differently?
–Lucky
I’m wondering why you started a new thread?
…referencing the old thread… so new readers have no idea what Thermal gave you… …
Sorry, but I didn’t think that that the right theead was to post it in. I’ll put a link to it right now.
you can make a custom suspension somthing like maglev train
Thats a really good idea, thank you. Any idea how? BTW I don’t have access to my pc right now
school
raycast distance and then apply force = to how close your vehicle is to rolercoter tracks, do that same from belove tracks so it keeps grounded
Thx dude, I’ll try it right now 