Have a cart ride a rollercoaster with physics

Hi guys,

After ThermalFusion made my rollercoaster build system work(Draw rollercoaster dynamically using bezier - Unity Engine - Unity Discussions), I am now wondering, how do I make a cart ride my rollercoaster with physics. Should I make the track 3d with colliders, if yes, how? Or should I do it differently?

–Lucky

I’m wondering why you started a new thread?

…referencing the old thread… so new readers have no idea what Thermal gave you… …

Sorry, but I didn’t think that that the right theead was to post it in. I’ll put a link to it right now.

you can make a custom suspension somthing like maglev train

Thats a really good idea, thank you. Any idea how? BTW I don’t have access to my pc right now :smile: school

raycast distance and then apply force = to how close your vehicle is to rolercoter tracks, do that same from belove tracks so it keeps grounded

Thx dude, I’ll try it right now :smile: