I’m trying to have the player’s hands mirrored by a robot/puppet’s hands. I put in a new SteamVR_Behavior_Skeleton prefab in the scene, and set its origin to an empty GameObject at its base. Now it rotates a little awkwardly around the empty prefab, but its movements don’t translate at all.
Say you have a puppet character (just one hand for now) that should move and articulate just like the player’s hand, but attached to another object. Is there more I should do to the SteamVR_Behavior_Skeleton prefab to get the puppet character to make the same movements etc as the player’s hand/controller? Or is there a better way to do this?
Here’s a more advanced version of what I’m trying to do for reference: Reddit - Dive into anything
Thank you!