Hey, I wrote trial@unity3d.com last week but have yet to hear back from them, so I figured I’d try asking my questions here.
I’d like to do my levels in SketchUp and export to Unity. Since Unity doesn’t have an exposed / non-binary level file that I can generate from a SketchUp plugin, it seems as though I’ll have to write a script in Unity to grab a custom level file and import the data. Is this realistic to do? Can I read an XML file and populate (or update) the heirarchy with data? Has anyone had success doing this?
Has anyone developed a Unity game for a digital distribution channel that might require wrapper code to integrate with their systems (like Reflexive Arcade)?
FWIW, I see no emails in our system from the address you have associated with your forum account.
If you have SketchUp Pro you can export to FBX, the industry standard file format we support. Otherwise if you want to put together some routine that reads from a XML file or something similar, then use that to build a level then sure, you can do that if you’d like. We offer quite a flexible editor environment for reasons just like this (tools, UI, custom menus, etc.).
I know that folks have, like for Freeverse as they have a try-and-buy wrapper they put around Unity executable games. I’ve not done so myself personally (working at UT and not with Unity on my own games), but it’s most certainly possible and successful.