I truly did search for the solution.
I find some answers online, but what I have found is not the solution I want because I also want it to work well with the editor if possible.
Anyway, If I have this:
public GameObject tile_set;
then in the unity editor I can use every gameobject with the selector.
But I want to limit it to only GameObjects that contain a
If I change it to
public WangTileSet tile_set;
Then it becomes more about the script and not the gameObject.
So what I’m looking for is something like (this won’t work cause it’s not a generic).
public GameObject<WangTileSet > tile_set;
So if I use the editor to point to the right prefab that only the ones with the WangTileSet show up.
So not like this where also the foundation prefabs show up:
Is something like this possible?