have an error that i don't know how to fix

hello everyone i have a problem that i don’t know how to fix as i’m new to coding. the script is a enter car script that i’v tried to convert to an enter a boat script and i almost have it besides this error

Assets/EnterBoat.js(21,53): BCE0044: expecting ), found ‘=’.

this is the script i’m using

#pragma strict

var playerInVehicle = false;
var playerInRange = false;

var test : boolean = false;

var Char : GameObject;
var Car : GameObject;
var Cam : Camera;

var CamTarget1 : Transform;
var CamTarget2 : Transform;

function Awake(){

Car.GetComponent(DW_BoatController).enabled = false;

}

function Start (){
if (Car.GetComponent(DW_BoatController).enabled = false;
}

function Update (){
if (playerInVehicle == true){

}
else if (playerInVehicle == false){
	
	
}



Controls();

}
function OnTriggerStay(other : Collider){

if (other.tag == "Player"){
	playerInRange = true;
}

}

function OnTriggerExit(other : Collider){

if (other.tag == "Player"){
	playerInRange = false;
}

}

function Controls(){

if (playerInRange == true){
	if (Input.GetKeyDown("f")){
		if (playerInVehicle == false){
			playerInVehicle = true;
			Char.active = false;
			Char.transform.parent = gameObject.transform;
			
			
			Car.GetComponent(DW_BoatController).enabled = true;
			
			
		}
		
		else if (playerInVehicle == true && Car.GetComponent(DW_BoatController).currentSpeed <= 0.5 && Car.GetComponent(DW_BoatController).currentSpeed >= -0.5){
			playerInVehicle = false;
			Car.GetComponent(DW_BoatController).enabled = false;
			
						
			Char.active = true;
			Char.transform.parent = null;
			Char.transform.position.y += 0.04;
			Char.transform.rotation.x = 0.00;
			Char.transform.rotation.y = Car.transform.rotation.y;
			Char.transform.rotation.z = 0.00;
			
			
		}
	}		
}

}

Take a look at Start()

function Start (){ if (Car.GetComponent(DW_BoatController).enabled = false; }

Properly formatted code makes these kind of errors more obvious to spot

function Start ()
{ 
	if (Car.GetComponent(DW_BoatController).enabled = false; 
}

The if-statement is incomplete and you’re trying to set enable at the sametime. Try this:

function Start ()
{ 	
	if (Car.GetComponent(DW_BoatController)) 
	{
		Car.GetComponent(DW_BoatController).enabled = false; 
	}
}

Also when sharing code on Unity Answers, be sure to format the code with the 101/010 button, or else others will be less inclined to help.