Have an object bounce off colliders instead of drift

Hey guys! I have a fireball with a rigid body and a sphere collider. When it hits a wall or rock, I would like it to bounce off the wall or object much like a laser- adapting a new angle of rotation but continuing at the same speed. Right now, it just drifts and spins (footage: watch here) Does anyone know how I can achieve the effect I’m looking for?

You could create a Physics Material, set its’ bouncyness to maximum and put it on the fireball.

this is probably the worst way to do it but make a raycast to find the distance between the objects and then once they are close enough use the addForce function to soot Them away from each other

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