have an obvect rotate on Z to coincide with mouse movement - but I can't get the code right for a different object to rotate on X

just as the title says. I figured out how to get an object to rotate on Z but when I try to alter the code to rotate on X I keep getting the error cs(20,67): error CS1026: Unexpected symbol ,', expecting )'. I can’t stare at it any more please help - tell we why the first line works and the second line does not

//this code rotates an object on its Z axis with mouse movement
if(Input.GetAxis("Mouse X")<0 || (Input.GetAxis("Mouse X")>0))
		{
			transform.Rotate(0, 0, -(Input.GetAxis("Mouse X")) * Time.deltaTime * speed );


//and this code should rotate an object on X axis. or so I thought
if(Input.GetAxis("Mouse X")<0 || (Input.GetAxis("Mouse X")>0))
		{
			transform.Rotate((Input.GetAxis("Mouse X"),0,0)* Time.deltaTime * speed ));
		}

The heck with! easier to just parent the object to an empty gameObject orientated in such a way that I can rotate in Z again

You have an extra close bracket ‘)’ on the second part of your coding. Also, I’m not sure if you made a mistake writing your code, but the first part is missing a curly brace ‘}’ as well.

The following is auto-spin, still hope it helps.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rotation : MonoBehaviour
{
    public int rotateSpeed = 5;

    void Update()
    {
        transform.Rotate(rotateSpeed * Time.deltaTime, 0, 0);
    }
}

only on z-axis

For x-axis, change the void Update

void Update()
{
    transform.Rotate(rotateSpeed * Time.deltaTime, 0, 0);
}