I’m excited to use the new Mesh API , but i found i can’t change vertex or indices count on gpu side when i create some component like tral renderer ,so have any API like computeBuffer.SetCounterValue to change compute size ? or just can calculate vertex count on cpu side and call SetIndexBufferParams ?
i find api : GraphicsBuffer.SetCounterValue , but I don’t know it’s possible mesh.indexBufferTarget |= GraphicsBuffer.Target.Counter , i will try to it ,but the availability of mobile devices is also subject to extensive testing,If you have any experience, I would appreciate it