Have camera go to dolly points with code?

I’m making a character selection screen and I want to have the camera move smoothly between the dolly points (with cinemachine) I have set up when you click a button. The dolly points form a circle around the four characters. Right now, the camera goes through the dolly points automatically. Is there a way to get the virtual cameras’ path and path position and change the position with UI buttons using the cinemachine dolly or should I just use the cameras transform to move it?

I found how to get the waypoints but cant figure out how to tell the camera to switch which point it’s at.