I have this circle collider (as a trigger) set up on my player, so when an enemy is inside, it attacks the player. However, because the trigger (called “enemyDetector”) is a child of the player, it also picks up items before the player is visibly near them.
The Player object is a circle collider just big enough to fit the sprite, and has both a “Player” tag and layer. The enemyDetector has it’s own tag and is on the default layer. Is there a way to get the enemyDetector to not pick up items?