Have child objects scale correctly with the parent objects

Hello,

I have a setup where I have an image for button. This Image has 3 child objects: an image and two texts. When changing the game’s resolution or when messing with the parent scale, child objects do not scale with the parent button the way I expect them to. I expect them to retain their size in relation to their parent button.

The problem is illustrated here:

Thank you for the help!

Have a look at this Redirecting to latest version of com.unity.ugui

The issue will be in how you have setup the RectTransforms of the sprites.