Hello, I’m new to networking and I can’t seem to figure out how to have each player of a simple multiplayer game have their own camera active which is a child of the player object. I’ve tried to disable the camera in the player from the start and enable it on client-side like this
public override void OnStartLocalPlayer(){
TheCamera.SetActive(true);
GetComponent<MeshRenderer> ().material.color = Color.blue;
}
but that did not work. In case anyone is wondering, my simple game is pretty much the same thing as what you would end up with if you followed this tutorial.