Hey guys
Right now I have some problems with my enemy. I’m using this to have it follow my character,
transform.position = Vector3.Lerp(transform.position, Player.transform.position, travelspeed * Time.deltaTime);
However this isn’t perfect. My enemy basically ignores collision, because it goes through my player. What can I do to prevent this? Is there a better way to implement this? Also if I have more than one enemy, both go in the same exact position, is there a way to randomize this between multiple enemies? Thanks so much to whoever can help!
-Blayke 
Anyone can help? Enemies have been the hardest thing to code so far… and I just want some pointers 
-Blayke
that sounds odd does the enemy do damage?
No, I don’t have any code put in right now to inflict damage, all I need to know is a better way to have my enemy follow my player in a 2.5D game.
You would have to either add in collision checks, or switch to something that does this automatically(like using a character controller with CharacterController.Move)
This should also help with your characters blending as one enemy and moving through one another (or in the same position as you put it) but will not help in regards to random movement. You will need to code that bit in as an addition.