Have GL lines a culling mask?[SOLVED]

Hi,
I have multiple cameras on my scene with different culling mask and different render depth.

My render GL scripts are attacked on objects (to show their forward direction/speed) not to camera.

Now, I want render the GL lines only on a specific camera with a specific layer mask not to all cameras in the scene.

Is possible to exlude GL renders from some cameras?

Solved!

Check the Camera tag

public void OnRenderObject ()
{
if (Camera.current.tag == “MainCamera”){
//rest of GL functions

}
}

or check the Camera name

public void OnRenderObject ()
{

if(Camera.current.name==“Camera1”){
//rest of GL functions

}
}

Thanks to maccabbe.

1 Like

It worked perfectly. Thank you and Maccabbe so much ^^